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Nine opponents

Pokéjam Gym Leaders

Every team you can face, from Brock to the Elite Four, with the type each one leans on, the boost the game gives it and the badge on offer. The boost is the real difficulty setting here: the gyms are not balanced against each other, they are ordered.

The eight Kanto gyms and the Elite Four, in the order the game boosts them.
#TeamLeaderTypesBoostBadge
1Pewter BouldersBrockRock-3Boulder
2Cerulean CascadesMistyWater-2Cascade
3Vermilion ThunderLt. SurgeElectric-1Thunder
4Celadon RainbowsErikaGrass0Rainbow
5Fuchsia NinjasKogaPoison+1Soul
6Saffron PsychicsSabrinaPsychic+2Marsh
7Cinnabar VolcanoesBlaineFire+2Volcano
8Viridian QuakesGiovanniGround+3Earth
E4Indigo EliteThe Elite FourIceFightingGhostDragon+4—

The boost is the difficulty

Each gym carries a rating modifier applied to its players. Brock runs at −3, Giovanni at +3, and the Elite Four at +4. That is the entire ladder: the rosters are themed around a type, and the boost decides whether that theme arrives as a challenge or as a wall.

It also means the gym draft matters. A team built to beat Brock — fast, perimeter oriented — will struggle against Giovanni's Ground types, which punish exactly that shape. In a franchise, build for the middle of the ladder and adjust for the last two weeks rather than optimising for the first.

Counters, gym by gym

These are the types the game's own chart says are strong against that gym's primary type. Type only decides contact — shoves and steals — so a counter is a defensive lever, not an automatic win.

Boulder badge

Brock

Pewter Boulders · Rock · boost -3

Strong against them:WaterGrassFightingGroundSteel

Cascade badge

Misty

Cerulean Cascades · Water · boost -2

Strong against them:ElectricGrass

Thunder badge

Lt. Surge

Vermilion Thunder · Electric · boost -1

Strong against them:Ground

Rainbow badge

Erika

Celadon Rainbows · Grass · boost 0

Strong against them:FireIcePoisonFlyingBug

Soul badge

Koga

Fuchsia Ninjas · Poison · boost +1

Strong against them:GroundPsychic

Marsh badge

Sabrina

Saffron Psychics · Psychic · boost +2

Strong against them:BugGhostDark

Volcano badge

Blaine

Cinnabar Volcanoes · Fire · boost +2

Strong against them:WaterGroundRock

Earth badge

Giovanni

Viridian Quakes · Ground · boost +3

Strong against them:WaterGrassIce

The Elite Four

The Elite Four is not one team but four types in one gauntlet — Ice, Fighting, Ghost, Dragon — at the highest boost in the game. No five-player lineup covers all four cleanly, which is why the Elite Four is where a balanced draft beats a specialised one. Bring at least two types that are strong against two of the four, and accept that one matchup will be a coin flip.

There is no badge for winning here, only the season. In Franchise it is the last week before the playoffs, so arrive with a healthy rotation rather than a spent one.

The order, and why it looks like that

  • The eight gyms are ordered by a hidden boost that rises from −3 to +3, so the game is telling you the intended difficulty curve. Brock is the tutorial; Giovanni is the exam.
  • The Elite Four sits above all of them at +4 and brings four types at once, the first time a single draft cannot cover every matchup.
  • Nothing stops you challenging out of order in Quick Play. Doing so is a good way to learn a matchup you keep losing, but a bad way to learn the controls.
  • Badges mark progress, not power. Eight badges is a completion marker for the season; the boost on the next gym is what actually gets harder.

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